Berry College students have spent the fall semester soldering circuits, welding metal and cutting wood to create a variety of inventions, ranging from furniture to interactive technology.

Zane Cochran, the professor of Introduction to Prototyping, said his students have spent five weeks finishing their final projects in the HackBerry lab.

These students range from creative technology majors to history, economics and finance majors. Their projects showcase their interests, he added.

Sophomore Joanna Logan, 20, is a finance accounting major with an interest in woodworking.

She built a multi-functional coffee table with removable TV trays, a fold out table and storage space inside. Logan made the piece out of scrap plywood and used a dark stain and lacquer to cover it.

The sophomore is on her way to becoming an accomplished woodworker after building a clock over the summer. She is in the process of building a table for her dad.

Alexander Mann, a 22-year-old Berry senior, said he created an aluminum foundry for his class project.

Using an old fire hydrant, which was heated to 2,000 degrees Fahrenheit, he melted down recycled aluminum materials. When melted down, he formed the liquid metal into different shapes, such as a 1980s Chevrolet Astro van.

His original goal was to make a model of the Norse god Thor’s hammer, but Mann had a problem layering the metal correctly. It was a dangerous project as well, because of two severe burns to his hands.

Another senior, Marley Bostick, 21, said she created a video game container, which holds video game cases in place until wanted.

The container, which was made out of foam, has a metal electronic arm inside, which pushes the case out of its slot after someone selects a slot and pushes the eject button.

“There were some stumbling blocks to make it voice-activated,” Bostick said. “It’s a great concept though, and I’m happy with it.”

In the spirit of classic video games, two sophomores, Nathan Hirsh and Rory Fleming, programmed one they call “Snake,” which is reminiscent of the TRON light cycles video game.

The difference is it is a two-player game where the controller of the joystick creates white lines on the screen with the goal of outlasting the opponent by making him hit one of the lines.

Several other students created different projects, which Cochran and others are pushing to be patented, though none have been filed yet.